-- card: 4042 from stack: in -- bmap block id: 0 -- flags: 0000 -- background id: 2810 -- name: -- part 1 (button) -- low flags: 00 -- high flags: 8003 -- rect: left=149 top=153 right=175 bottom=341 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Open APPLE and Play ----- HyperTalk script ----- on mouseUp -- plays a specific animation file ("apple") Studio1 open, "ref", "apple" if the result is empty then studio1 play, ref else put the result end if Studio1 close, ref end mouseUp -- part 2 (button) -- low flags: 00 -- high flags: 8003 -- rect: left=149 top=182 right=204 bottom=341 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Open ANY and Play ----- HyperTalk script ----- on mouseUp answer "Try the file called " "e &"Counting."& quote -- allows you to choose which animation to play Studio1 open, "ref", "" -- notice the null string ("") if the result is empty then studio1 play, ref else put the result end if Studio1 close, ref end mouseUp -- part 3 (button) -- low flags: 00 -- high flags: 8003 -- rect: left=149 top=211 right=233 bottom=341 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Open PATHNAME and Play ----- HyperTalk script ----- on mouseUp -- allows you to specify pathname of animation to play Studio1 open, "ref", "Hard Drive:Studio/1ƒ:animation:Counting" if the result is empty then studio1 play, ref else put "Put your own pathname into the script!" end if Studio1 close, ref wait 120 hide msg end mouseUp -- part contents for background part 8 ----- text ----- OPEN -- part contents for background part 9 ----- text ----- Opens the specified animation and loads it into memory.